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April 15 2012

22:47
Awesome: Apple hides Michelangelo’s hand of Adam reaching for knowledge in touch patent filing
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Michelangelo’s ‘The Creation of Adam‘ is probably one of the most recognizable pieces of art ever created. A representation of the Biblical scene representing the creation of the first man Adam by...
20:59
If you’re a fan of Draw Something then you’ll love the social network Doodle.ly
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Ever since OMGPOP launched Draw Something, there has been a brand new group of artists showing off their touch-screen authored doodles. I’ve seen some seriously amazing art come out of...

April 14 2012

15:20
Google loves Apple? The unlikely romance between ‘G-Male’ and Siri [Video]
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Last year, Comediva asked the question, what if Google were in the business of creating custom boyfriends? We got a glimpse of how attentive, sweet and…well, creepy G-Male really is....
14:21
Create a photographic timeline of your life with iPhone app WeHeartPics
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If you’re still on the look out for a new and different way to share your photos through an iOS app, WeHeartPics is definitely worth a look. While the app...

April 13 2012

21:58

App developers, frustrated with bug reporting tools, call on Apple to ‘Fix Radar or GTFO’

If you’re an iOS or Mac developer, then you’ve probably had an encounter with Apple’s bug reporting tool called Radar. Although complaints have been voiced about Radar for years, there is now an online petition being passed around that asks the company to fix the major issues that keep many developers from wanting to use it more frequently.

The petition, entitled ‘Fix Radar or GTFO‘ urges developers to file a Radar to fix Radar, effectively using Apple’s own tool to protest just how irritating it is to use. It was created, and the first Radar filed, on March 6th by Martin Pilkington of M Cubed Software.

And the list of petitioners is nothing to joke at. Many on the list are developers and evangelists that I know and respect and they make apps that you use. Craig Hockenberry from The Iconfactory, Steve Streza of Read it Later, Justin Watt of Objectivesee, Chris Parrish, Sam Soffes formerly of Synthetic, Nik Burns of Burnsoft and Andy Mroczkowski of MindSnacks are some recognizable names, but there are hundreds more.

The name of the petition originates with a popular meme among the Apple development community that goes: ‘file a Radar or GTFO’, which was immortalized in the photo below by George Dick being captioned by developer Steve Streza. This refers to the fact that Apple developer evangelist Michael Jurewitz often replies to inquiries about issues with Xcode or other tools with an immediate ‘have you filed a Radar?’

Jury, as he’s known on Twitter, has a point. If you’re complaining about random bugs in software suites as complex as Apple’s SDK is, having a way to track and prioritize them is a must.

Filing a Radar should be the very first thing that a developer does when he or she finds an issue. This was stated eloquently in a recent article from Black Pixel’s Daniel Pasco, in which he stresses the importance of duplicates of the same bug being photo 220x330 App developers, frustrated with bug reporting tools, call on Apple to Fix Radar or GTFOregistered. “File your radar, then go to Open Radar and post the same bug there as well (don’t do this for beta products under NDA!). Then tweet the open radar link so that other people are aware of the issue as well,” Pasco writes. “Hopefully that will spur on other people experiencing the same problem to file a report of their own.”

The problem with this approach is that Radar doesn’t work as well for duplicates as one would hope. You’ll note that Pasco suggests going to Open Radar, a public repository of filed Radar entries, to let other developers know you’ve filed the issue. Why isn’t this kind of easily searchable database a part of Radar itself? Those questions and more are asked in the text of the Radar petition.

The petition is worth reading in full if you’re a developer, but the core of it is this:

By making radars so hard and painful to file, most developers end up not filing them. For every radar that is filed, there are many more that developers would file but don’t consider it a big enough issue to be worth the time. It may be a small bug or feature request, or it may be a common issue that we figure someone else has already filed so there’s no point wasting our time telling you about it.

I spoke to developers that had signed the petition, asking why they felt so strongly about it and came up with a few major points, most of them touched on by the actual text of the Radar itself. Some of the choice points broached by developers and by the document itself:

A lack of transparency — “Radar is a roach motel; bugs go in, and don’t come back out. Developers have no idea if the bug they’re filing is new or has been filed a hundred times.”

Duplication of existing bugs feels fruitless — “Most bugs that get filed just get marked as a duplicate of some other bug, and the progress on that bug can’t be seen by anyone besides the original filer.”

A lack of a feeling of community and communication  — “Developers end up wasting a lot of time building test cases and samples, and have no idea if this data will be useful at all. It would be extremely useful if developers could mark their bugs as “public” or “public to NDA’d people”, so other people could find them and contribute to those bugs directly, or not waste time filing them at all if the bugs have been already fixed.”

Filing radars directly from Xcode — “We spend most of our time in Xcode, so it makes sense to reduce the context switch needed to file a bug. Add a Radar tab to the organiser and let us quickly search and view existing radars.”

“If Apple opened up Radar more to developers and made the common cases less hostile,” one code jockey told me, “those developers would be more willing to write more bugs and better bugs.”

The developers who have signed the petition by filing their own radars are not out to complain about a pet feature that doesn’t exist in Apple’s current SDK. They’re not working to make Apple more publicly transparent about future features, which we all know the company does not do. They’re just asking for the tools that they use to improve Apple’s software development products be made as painless and transparent as possible.

The petition sums it up well, ending with the following appeal “So please fix Radar. You’ve worked hard to give us great APIs, a great language, great documentation and great developer tools. Please now focus your attention on giving us a great tool to help us help you.”

We’ve reached out to Apple to see if the company has a comment on the petition and we will update this if we receive one.

09:02
Apple loses bid to restore push email to iCloud users in Germany
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Apple lost its bid to restore push email services to its iCloud users in Germany after the Mannheim regional court agreed with an earlier court decision that restricted the company...
01:39
Apple to DOJ: Amazon had a monopoly on ebooks and the iBookstore broke it
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Only a few days after the US Department of Justice filed suit against Apple as well as many other publishers over the pricing of ebooks, Apple has finally decided to...

April 12 2012

20:58
Apple will finally be allowed to intervene on behalf of developers in Lodsys patent case
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Apple will be given limited rights to intervene on behalf of developers sued by patent troll Lodsys, a source has informed Florian Mueller of Foss Patents. Today, finally, Apple’s motion...
20:31
Apple releases promised Java security update that removes Flashback malware
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We had reported yesterday that Apple was working to take down the servers distributing the Flashback malware and that it planned to release a removal tool. Now the removal patch...
18:44
Design studio Teehan+Lax releases brilliant Retina iPad GUI template that requires Photoshop 6
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Toronto, Canada-based design studio Teehan+Lax has released an updated version of its iPad PSD template for app designers, and it clocks in at an enormous 104.1MB unzipped. That may not...
07:52
Australian watchdog considers suing Apple again, this time over e-book price fixing
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The Australian Competition and Consumer Commission is said to be considering taking action against Apple for the second time in a month, over allegations that the Cupertino-based technology giant has...

April 11 2012

23:34
The new $399 iPad 2 uses a tweaked 32nm A5 chip, which may help it get better battery life
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As far as we’re concerned, the cheaper $399 iPad 2 is the most important device that Apple announced back in March. Now an interesting new detail has been revealed about the...
22:43
Watch an iPad being made in this rare video from inside Apple’s Foxconn factory
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Reporter Rob Schmitz is the Shanghai Bureau Chief of Marketplace. He’s the guy who debunked a large portion of Mike Daisey’s accounts from China about Apple’s Foxconn factories. Now, he’s...
16:05
The Pebble is a slick e-paper smartwatch that connects to iPhone or Android
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I’ve wanted a slick, minimal smartwatch that connects to my iPhone for years. There have been plenty of attempts at this, especially recently, but the Pebble project on Kickstarter is the...
14:01
It’s official: U.S. DoJ files antitrust suit against Apple, publishers over e-book price fixing
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As just announced by Bloomberg on Twitter, the United States Department of Justice (DoJ) is proceeding with a lawsuit against Apple and a handful of publishers – including Hachette, HarperCollins,...
01:54

DOJ’s ebook pricing case against Apple and 5 other publishers could start tomorrow

Apple and publisher Macmillan are preparing to be sued by the US Department of Justice (DoJ) over alleged ebook price fixing as soon as tomorrow, according to a Bloomberg report that cites sources “familiar with the matter”.

The DoJ is suing Apple and five publishers for allegedly colluding to raise the price of ebooks, as was revealed at the start of last month. According to Bloomberg’s sources, Apple and Macmillan and the four others refute the charges and have resolutely refused to discuss a settlement with the DoJ.

The organisation’s anti-trust division is said to have left the door open for further talks this week, but Bloomberg claims that Penguin is yet another publisher said to be ready to take the matter to court.

The action is being taken over claims that the parties came together to establish an increased standard price for e-books that would be used for titles sold by Apple, Amazon and all other Web-based retailers. Former Apple CEO Steve Jobs is reported to have spearheaded the move towards an “agency” based system, which gave Apple a 30 percent share of sales while ensuring that prices remained consistent across the Web.

Further, rather incriminating details of the plan can be found in comments published in Jobs’ biography, written by Walter Isaacson:

We told the publishers, ‘We’ll go to the agency model, where you set the price, and we get our 30 percent, and yes, the customer pays a little more, but that’s what you want anyway.

The move saw Amazon forced to abandon its aggressive price slashing and cooperate in order to retain its suppliers, as Jobs further explains in the biography:

They went to Amazon and said, ‘You’re going to sign an agency contract or we’re not going to give you the books

The publishers are reported to have explained that the switch to agency pricing was designed to introduce “enhanced competition in the industry by allowing more electronic booksellers to thrive.”

Amazon had been criticised by rivals for its former pricing policy, which sometimes saw it sell titles for less than it paid for them, in order to gain customer traction. However, elements of that policy could be retained if, as reported, a compromise of an agency approach with an option to allow some discounts wins support.

00:28

Apple is working to take down the Flashback malware botnet and will release a removal tool

Apple has announced via its support site that it is both working with Internet service providers worldwide to take down the botnet distributing the Flashback malware exploit and that it will release a removal tool for infected Macs, reports The Loop.

The Flashback malware had spread to some 500,000 infected systems as of last week, by taking advantage of a security flaw in Java which had been discovered in February. The security of Mac computers at large was obviously in question, so it’s good to see Apple take decisive action, although it would have been nice to see it a bit sooner, as this was a known vulnerability.

The Flashback program installs on an un-patched machine and attempts to harvest web browsing activity, usernames and passwords. It then sends that information to its network of computers across the internet. It is what’s known as a ‘drive-by’ infection because it can install itself on your machine after just a visit to an infected page, without any administrator passwords or installation procedures necessary.

As it stands, Apple says that it released a Java update on April 3rd which fixed the security flaw for Macs running OS X 10.7 and 10.6 and people can install that using Software update. Apple says that it is also developing a removal tool that can be used to clean up systems that have already been infected. It will most likely be made available for download from its support site.

Apple also says that the company is working on taking down the network of computers that the malware relies on to propogate.

The Flashback malware relies on computer servers hosted by the malware authors to perform many of its critical functions. Apple is working with ISPs worldwide to disable this command and control network.

Apple has a bit of a mess on its hands with these Flashback variants, and it needs to revise its attitude towards incremental patching of security holes. Two months is too long for a Java flaw to be able to compromise existing systems, regardless of whether new machines ship with it installed or not.

There are already a series of free removal tools from reputable companies like Kaspersky. Taking proactive action in shutting down the botnet is a good thing, lets hope that Apple continues this trend.

April 10 2012

23:35

What Facebook backlash? Instagram becomes #1 free app on the App Store for the first time ever

I guess all of the hue and cry about quitting Instagram over its acquisition by Facebook turned out to be a bunch of hot air, because it hasn’t stopped people from downloading the app. Instagram announced via its Twitter account that it has reached the top slot in free apps.

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But that doesn’t mean that everyone is happy, the replies to Instagram’s Tweet are a mixed bag at best.

Screen Shot 2012 04 10 at 4.29.53 PM 520x344 What Facebook backlash? Instagram becomes #1 free app on the App Store for the first time ever

But it does go to show you that, as much complaining as we hear in the echo chamber of tech blogs and Twitter, Facebook and Instagram have bigger fish to fry. There are millions of people out there who haven’t tried out Instagram yet and are being exposed to it by the recent news or word of mouth. It’s about to get a whole lot bigger than just 30 million or so measly users.

Instagram has been having success on Android as well, where it launched just 6 days ago and has already seen 5 million downloads.

We think that Facebook’s acquisition could actually be a great thing for Instagram, but there are obviously plenty of folks that think otherwise, if our poll is anything to go by. For more on the Instagram acquisition, you can check out our discussion of the price, or thoughts on why Facebook bought it in the first place, or how loving a service can make it more attractive to bigger companies.

Tags: Apple Apps
23:07

A widescreen 4″ iPhone? Maybe, but your hand says no.

I’ve talked before about why Apple makes their phones 3.5″ diagonally and why they will never be larger than 4″. Now a clever explanation of just how that 4″ phone might come about has been posted on The Verge forums by member Modilwar, inspired by a call in to the site’s podcast by Timothy Collins.

See, the hopes of a 4″ iPhone have always been mitigated by the difficulty of enlarging the screen of the device without immediately obsoleting every app produced for the current models. There are some 500K+ apps out there that would have to be completely rebuilt in order to work properly with a larger screen. And then there is the problem of increasing the size of the screen while retaining Apple’s Retina-level resolution.

The draw of the explanation by Modilwar lies in its simplicity.  Instead of increasing the overall size of the phone, they suggest that Apple will simply increase its length. This would allow many apps to simply increase the view area in between the bottom tab bar and the top status bar, easing the translation of apps that use standard Apple tableviews and other components.

Developers

Unfortunately, this hits a wall when you’re talking about apps that heavily use custom graphics across their interfaces, rather than stock Apple components or list views. These apps don’t get off easy with the ability to stretch the listview sections out. They have to be rebuilt entirely. Many of the high quality apps on the App Store use largely custom graphics.

“I’d mostly be annoyed,” said Tapbots developer Paul Haddad, when I asked him how a device with a taller screen would affect their apps. “But Tweetbot could deal with it pretty well since there’s nothing in there that’s too tied to the screen size. Pastebot would be fine too. Everything else would be very annoying to try to deal with.”

He’s also not convinced that changing just the ‘height’ will make it any easier on developers at all. “I’m almost certain the aspect ratio changing is a bigger issue than the resolution changing, though both would suck. Just raise the screen size, keep the resolution the same, make everyone but some bloggers happy.”

It’s not even worth discussing official Apple apps, of course those will be updated. But the App Store is big enough now that momentum is an issue. It’s a juggernaut that can’t pivot on a dime, even if concessions were made to apps that use two navigation bars that sandwich scalable content.

Your hand

And then there is your hand. The iPhone is the exact size and shape that it is because Apple does rigorous, insanely iterative, testing on its products. Why do you think that it is that you can perfectly reach the upper corner of the iPhone’s screen with your thumb, all while using the phone one-handed?

Screen Shot 2012 04 10 at 2.56.51 PM2 520x356 A widescreen 4 iPhone? Maybe, but your hand says no.

A look at a crude mockup of a ‘widescreen’ iPhone tells the tale. The surface area of the screen that you can reach with your thumb is greatly reduced when the screen grows vertically, making all of the icons around the edge harder to reach.

But you don’t even have to do a fanciful mockup of a ‘wide screen’ 4″ iPhone to see what I mean. You can try it out on your own device if you have a current model of iPhone. See, the distance from where the joint of your hand and thumb rests on the edge of the phone to where the tip of your thumb rests on the upper right corner of the device. If you’re left handed, do the opposite.

Screen Shot 2012 04 10 at 3.04.25 PM2 520x416 A widescreen 4 iPhone? Maybe, but your hand says no.

That is just about where the upper corner of the screen would be located. You can see that, unless you have larger than average hands, you’re looking at a decent amount of strain in order to get there. Unlike the current iPhone’s screen, where almost no stretching at all is needed to reach the upper corner, it’s a concerted effort to get there.

Even though you can, the amount of effort needed to get you there means a lot of stretching and hand fatigue over a day’s usage.

I investigated these issues earlier, comparing the iPhone to the 4.3″ Droid Bionic, the Samsung Infuse 4G and the Galaxy S II and I came to the conclusion that once you get above 3.5″, things get hairy pretty quick.

Almost any device over 4″ feels too big to comfortably use the entire screen with just one hand. My hand span, from thumb to forefinger, is a little over 9″, which I understand to be fairly average if not a little big. For people with smaller hands, the issue is even worse.

The Droid Bionic (pictured middle), at a slightly larger 4.3″, is also far too large to be comfortable one-handed. Even if I try to use it specifically with one hand, I still find myself unconsciously reaching over to tap it with my right. It seems like the .3″ shouldn’t make a difference, but it does.

 A widescreen 4 iPhone? Maybe, but your hand says no.

Photos

Changing the aspect ratio to 9:5 would allow the width to stay the same while increasing the length to 3.49″, with a diagonal of 3.99″. This would transform the confortable ‘snapshot’ (don’t think that is a coincidence) shape of the screen into something that is far more widescreen.

That alone should be a red flag. Apple is dedicated to making the iPhone the only camera you need to carry with you. Changing the aspect ratio of the screen heavily in this way would make viewing standard snapshots a far worse experience and printing them a matter of distress. The 4:3 ratio that the iPhone shoots photographs at is iconic. And it also matches the shape of the iPhone’s screen—and the iPad’s—very closely.

Photo Apr 10 3 43 17 PM A widescreen 4 iPhone? Maybe, but your hand says no.Photo Apr 10 3 43 09 PM A widescreen 4 iPhone? Maybe, but your hand says no.

In fact, the images are ever so slightly wider than the 3:2 screen can display. You can see this by pinching in on an image in your camera roll. You’ll notice the black bars on the top and bottom. Apple wants to present you with a regular full screen view that shows off the photograph, even if it has to crop it slightly in normal viewing. With a widescreen display, it would only be showing you a sliver of an image shot at 4:3, making it impossible to display a full screen image without it looking ridiculously cropped.

In order to do this it would have to start shipping widescreen images, which it would never do.

I worked in photography and printing labs for years. Trust me when I tell you that cameras shooting ‘widescreen’ images caused the most heartache and issues when it came to digital cameras. People just don’t understand it. Apple knows this and wants people to see, shoot and share images at a size that is comfortable to them. Perhaps a new camera interface would use only a portion of the screen to shoot the images, and then they would be displayed by only showing a sliver of the image initially. But I doubt it.

Maybe 4″, but probably not widescreen

The conclusions that I reached last time still hold today:

The iPhone’s screen, at 3.5″, turns out to be nearly the peak of what is comfortable being used with one hand. Now, my opinion differs from Curtis’ in that I think a 4″ screen would actually work just fine…as long as it was no larger.

An iPhone 5 with a 4″ screen would be a nice bump in size and I don’t think that it would affect usability as much as one even a quarter of an inch bigger. But you can bet that Apple will be building and testing it—hundreds of times if necessary—before we ever see it.

Unfortunately, the increase in size coupled with the fact that it’s all put into the ‘vertical’ dimension make me think that this is an unlikely proposition when you look at it from a usability standpoint. Nothing is for sure, of course, and this particular explanation is well thought out, but I think that there is enough evidence to cast it into doubt, especially based on the ratio change.

Thanks to Jeff Benjamin for the home screen.

14:59
Snapster lets you create custom vintage filters. And yes…it’s an Instagram alternative
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In the wake of Facebook’s acquisition of Instagram, there’s been the inevitable backlash from loyal users, with at least 41% of The Next Web’s readers saying that they’re going to stop using...
Tags: Apple Apps
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